

The map has every useful indicator under the sun including a useful indicator showing where enemies can be seen from.

After developing research or relationships with the other factions you can also recruit a large variety of different soldiers with very different skills. Loadout with a team of snipers where you can perch on top of map’s buildings or equip a team solely with grenade launchers, you can approach the missions in completely different ways each time. Launching into missions places you on an isometric grid battlefield with a team of up to 6 members and with the choice of 3 different types (Snipe, Assault, Heavy) as well as vehicles, you have the freedom to attack how you wish. Overspend your resources of ‘Tech’, ‘Materials’ and ‘Food’ and you put yourself at a huge disadvantage and in a hole that is hard to climb out of. In terms of the battle gameplay, the characters have upgrades depending on their assigned type and you are able to research and develop more equipment for them throughout the game as you can across more resources, your use of which is key to your success. The enemy will expand and evolve their influence from their nests, with roaming flying attacks and a virus that spreads a lovely shade of red all over the world. From your base and the map itself, you can scheme and plot which missions you should follow, where you wish to explore next, and also what to construct and research. The ‘home’ map offers the world (or ‘Geoscape’) as your playground and it allows you to expand your influence from your bases outwards with your aircraft being your tool to explore once you have the ability to scan the area. The great-looking world map that I never got bored of navigating. It’s not a permanent agreement mind you, so if you fail to protect them from an attack, or irritate them by talking kindly to other factions and you’ll lose favor and any benefits you previously gained – so you need to flex your democratic muscles wisely. Once you have built your relationship to certain levels you can gain access to their research, and even their equipment, which you can hugely benefit from as there is a great variety of very effective weapons specific to certain factions. Gaining the factions’ trust is essential to ally with them and can be had by talking with them, defending them, and even the mandatory (and sometimes unwilling) sabotage of one of the other factions – but war my good friends, in PP, is unavoidable. Who will you side with to achieve this goal? And how many times will you sacrifice your ideals to see to some semblance of normality? This is grey area where PP thrives and it’s a great compliment to the gameplay, allowing you to feel immersed in the world and sympathize with its inhabitants’ plight. These 3 have their own cities known as ‘havens’, their own technology and armies. Rising like a phoenix from the ashes, you need to pick up the pieces of the Phoenix Project, reactivate your long-abandoned bases and amass an army to push the world forward. The remnants of the old world are divided into 3 very different factions – New Jericho, who advocate human supremacy and who wish to return to how it was before the invasion Synderion – who advocate a lack of a ruling structure and wish for co-existence, and the Disciples of Anu, who worship an alien god and wish for humanity to progress through mutation.

How you go about this though is entirely up to you, with tremendous freedom to tackle this threat however you wish. Humanity is on the brink of collapse from an alien threat known as the Pandorum and it’s your job as leader of the recently revived peace-keeping force the Phoenix Project to pull the world back from the precipice, form alliances with warring factions, and take the fight to the threat that has laid waste to the world with its virus and mutated army.
#PHOENIX POINT PS5 PC#
Containing all the DLC and updates from its 2019 PC release, PP (as we shall call it) was unleashed on consoles in October 2021. From the originator of XCOM, Julian Gollop, comes a title to challenge the genre-defining game he was responsible for, a strategy turn-based behemoth appropriately named Phoenix Point: Behemoth Edition.
